#import "Entity.h"

@interface RangedSequencePanel : UIView
{
  Entity* a; //Attacking entity
  Entity* d; //Defending entity
  UIImage* bg, *bg_v;
  //VolatileImage* bg_v;
  UIImage* att_frames[9];
  UIImage* def_frame;
  
	int frame;
  
	int maxframe;
  
NSTimer* timer ;
  
  char checkHit;
  int damage;
  int expGained;
  int levelGained;
  int oldmaxhp;
  int oldavdam;
  

}  
@end